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Witch-king of Angmar: Lord of the Rings Character Analysis

Race: Nazgûl

Sex: Male

Faction: Mordor

Rating: 8.0

Alignment: Lawful Evil

Arena Status: Active (S2)

In the darkest chapters of Middle-earth's history, one figure stands as a towering emblem of dread, sorcery, and conquest: the Witch-king of Angmar, chief of the Nazgûl and Sauron's most feared lieutenant. His presence chills the hearts of men, his voice saps courage, and his will enforces the dominion of the Dark Lord across the ages. Known as the Lord of the Nazgûl and the Black Captain, the Witch-king is a central antagonist in The Lord of the Rings, commanding the Ringwraiths and leading the assault on Gondor in its darkest hour. But his story stretches far beyond the Siege of Minas Tirith. It is a saga rooted in the ancient corruption of men, steeped in sorcery and deception, and marked by millennia of shadowy rule and slow-burning vengeance.

The Witch-king of Angmar from the Lord of the Rings
The Witch-King of Angmar

Who Was the Witch-king Before Becoming a Wraith?

Tolkien never revealed the true name of the Witch-king, and his mortal identity remains deliberately shrouded. What is hinted, however, is that he was once a mighty sorcerer and warrior-king of great stature, likely of Núrnorean descent. According to Appendix A of The Return of the King, he was probably one of the three great lords among Men who received one of the Nine Rings of Power forged by the Elves and corrupted by Sauron. The Rings bestowed long life and power, but they also enslaved their wearers to the Dark Lord's will. Over centuries, their bodies faded into wraithdom, and they became the Nazgûl, the Ringwraiths.

The Witch-king first appeared in the historical record around the year S.A. 2251, already transformed into a wraith. He rapidly emerged as the most powerful of the Nine, eventually taking command of the others. By the end of the Second Age, he stood at Sauron's side during the War of the Last Alliance. When Sauron fell in battle against Gil-galad and Elendil in S.A. 3441, the Nazgûl went into hiding for over a thousand years.

How Did the Witch-king Found Angmar and Destroy Arnor?

The Witch-king returned to prominence in the Third Age. Around T.A. 1300, he founded the kingdom of Angmar in the far north of Middle-earth, nestled in the shadow of the Misty Mountains. Presenting himself as a mortal lord, he constructed a stronghold at Carn Dûm and gathered a host of orcs, trolls, and corrupted men. The purpose of Angmar was singular: to annihilate the Dúnedain of the North.

At this time, the northern kingdom of Arnor had already fragmented into three successor states: Arthedain, Cardolan, and Rhudaur. The Witch-king capitalized on their disunity. He subtly infiltrated Rhudaur, placing it under the control of his loyalists, then waged a brutal war against Arthedain and Cardolan. In T.A. 1409, he led an overwhelming assault, destroying Amon Sûl (Weathertop) and slaying King Arveleg I.

Despite these victories, the Witch-king's ambitions were checked when Elves from Lindon and Rivendell, led by Círdan and Elrond, reinforced the Dúnedain. Araphor, the young son of Arveleg, drove back the invaders. But the Witch-king was patient. He waited centuries, while plagues and despair weakened the north. Finally, in T.A. 1974, he struck again and captured Fornost, capital of Arthedain. But the following year, a combined force of Gondorians, Elves, and remaining Dúnedain under Prince Eärnur crushed Angmar in the Battle of Fornost.

Even then, the Witch-king did not fall. Though pursued by Eärnur and confronted by Glorfindel of Rivendell, he escaped. It was Glorfindel who uttered the famous prophecy: "Not by the hand of man shall he fall."

How Did He Become Lord of Minas Morgul?

Following the defeat in the north, the Witch-king fled to Mordor and lay dormant until T.A. 2000, when he led the Nazgûl in a two-year siege of Minas Ithil. The fortress fell in 2002, and its palantír was lost. The city was renamed Minas Morgul, and the Witch-king took up residence as its lord, commanding the Morgul Vale.

From Minas Morgul, the Witch-king orchestrated terror throughout Gondor. In T.A. 2043, he issued a challenge to King Eärnur—the same prince who had once bested him at Fornost. The king initially resisted, but in 2050, he accepted the challenge and rode into Minas Morgul. He was never seen again, and the royal line of Gondor ended. It was said that the Witch-king himself tortured Eärnur and slew him.

What Role Did the Witch-king Play in the Hunt for the Ring?

The Witch-king emerges again in the late Third Age during the events of The Lord of the Rings. Sauron, learning that the One Ring has resurfaced, sends the Nine to retrieve it. The Witch-king leads the Nazgûl, first traveling in secret, then openly appearing as the Black Riders. They terrorize the Shire and pursue Frodo Baggins across Eriador.

At Weathertop, the Witch-king wounds Frodo with a Morgul blade, a cursed weapon designed to turn the victim into a wraith. Though Aragorn drives the Nazgûl away with fire, the Witch-king succeeds in weakening Frodo. He later chases Frodo to the Ford of Bruinen, but is swept away by Elrond's enchanted flood.

What Did the Witch-king Do During the War of the Ring?

After regrouping in Mordor, the Witch-king takes command of Sauron's armies. He leads the assault on Osgiliath and breaches the Pelennor Fields, bringing the war to the gates of Minas Tirith. With him marches terror itself: an army of orcs, Haradrim, and fell beasts. His personal weapon is not just his mace, but the despair that accompanies him. Gandalf calls him "the Lord of the Nazgûl, the captain of despair."

During the Siege of Gondor, he uses sorcery to break the gates of Minas Tirith. He confronts Gandalf at the entrance, calling him "old fool" and raising a flaming sword, but the arrival of the Rohirrim disrupts the encounter. In the ensuing battle, he slays King Théoden of Rohan.

But it is here that prophecy is fulfilled. When he tries to strike down the rider Dernhelm, he is confronted by a woman: Éowyn. Joined by Merry Brandybuck, who wields a barrow-blade of Westernesse, they together mortally wound the Witch-king. Merry stabs him in the leg with his enchanted blade, undoing the dark magic that protects him. Éowyn then drives her sword through his invisible head. With a final scream, the Witch-king is destroyed.

Was the Witch-king Ever Named or Identified Beyond His Title?

The Witch-king remains one of the most enigmatic figures in Tolkien's mythology. Unlike the Mouth of Sauron or other lieutenants of evil, he is never named. In early drafts of The Lord of the Rings, Tolkien referred to him as the "Wizard King" and speculated that he may have been a fallen member of Gandalf's order. This idea was ultimately discarded. By the final narrative, his identity is fully subsumed by the Ring and Sauron's will.

Tolkien does suggest, however, that the Witch-king is of Núrnorean descent, likely from the Black Núrnoreans who remained loyal to Sauron after the Downfall. His mastery of sorcery and command of vast armies indicates a figure of immense experience and cunning.

How Powerful Was the Witch-king Compared to Other Characters?

The Witch-king is not the most powerful being in Middle-earth, but he is among the most feared. His strength lies in a blend of sorcery, strategic intelligence, and psychological warfare. He can shatter gates, instill madness, and bend wills through sheer terror. Tolkien describes his mere presence as enough to send enemies fleeing.

While Gandalf the White may have matched him in power, it is notable that their duel at the gates of Minas Tirith ends unresolved. It is ultimately not force but prophecy that leads to his undoing. As Glorfindel foretold centuries earlier: "Far off yet is his doom, and not by the hand of man will he fall."

What Is the Legacy of the Witch-king?

The Witch-king represents the culmination of Sauron's corruption of Men. Once noble, he is transformed into a hollow wraith, enslaved utterly to the Dark Lord. His story is a warning about power unmoored from wisdom and ambition left unchecked. Though he falls, his influence echoes through the War of the Ring, through terror sown and blood spilled.

He is a symbol of enduring fear. In the end, he is not defeated by a grand warrior or magical artifact, but by those least expected: a woman and a hobbit, representing hope, humility, and the resilience of the free peoples. The Witch-king's death breaks the back of Sauron's invasion and marks the beginning of the end for the powers of darkness in Middle-earth.

He rode out under a crown of fire and shadow. He fell not with glory, but with a scream that shattered the illusion of invincibility. Thus perished the Lord of the Nazgûl, in the hour of his greatest triumph.

Witch-king of Angmar's Raw Power

The Witch-king of Angmar stands among the most formidable manifestations of dark power in any fantasy universe, and his raw power justifies a rating of 8.5 out of 10. This score reflects his vast destructive capabilities in both magical and martial domains, his indomitable presence on the battlefield, and his supernatural resilience to physical threats. While not omnipotent, the sheer breadth and consistency of his combat effectiveness place him well above the vast majority of fantasy characters across worlds.

Strength

Although the Witch-king is no longer bound by flesh, his physicality in combat is far from negligible. As a wraith, his strength is defined by force projection rather than muscle. He can break swords with gestures and hurl doors from their hinges with sorcerous force. The impact of his strikes with a mace can shatter shields and send armored foes sprawling, as evidenced in his duel with Éowyn. However, his physical might is inseparable from the dark sorcery that animates him, and thus while devastating, it does not rival the sheer brute strength of physically-based entities. His score in this subcategory rests on the high end due to magical augmentation rather than musculature.

Magical Ability

Here the Witch-king achieves his highest subcategory score. A servant of Sauron and bearer of one of the Nine Rings, he commands potent sorcery including necromancy, shadow manipulation, fear inducement, and magical domination through the Black Breath. He is capable of influencing weather, suppressing willpower, summoning unnatural flame, and entering and manipulating the realm of shadows or dreams. His duel with Gandalf—though interrupted—is presented with an air of potential parity, and his use of Compulsion, domination, and battle enchantments demonstrates an array of highly practical and destructive spells. His invisibility and immortality are byproducts of both his ring and his nature as a wraith, granting him unique magical resilience.

Combat Prowess

The Witch-king is a devastating warrior in both individual duels and large-scale conflicts. His mastery of sword, mace, and beast-riding—paired with his command of sorcery—makes him a hybrid combatant capable of adapting to a range of battlefield scenarios. His confrontation with Gandalf, his defeat of Théoden, and the terror he inspires on sight alone are emblematic of his prowess. While his final defeat at the hands of Éowyn and Merry is narratively framed as prophetic rather than combative failure, it nonetheless demonstrates that despite all his power, he is not invulnerable. His combat style emphasizes overwhelming fear and calculated destruction, rather than finesse, but it is no less effective for it.

Witch-king of Angmar's Tactical Ability

Across the many tactical minds that populate fantasy universes, the Witch-king of Angmar stands apart as a figure of chilling foresight, battlefield command, and long-term subversion. His tactical ability—measured exclusively through the subcategories of Strategic Mind, Resourcefulness, and Resource Arsenal—merits a formidable score of 7.5. Though not flawless, his military record and subterfuge strategies exemplify a commander whose strength lies not in raw cunning alone, but in his capacity to mobilize dread as a strategic asset. He does not merely wage war—he wages psychological erosion across nations.

Strategic Mind

The Witch-king’s strategic genius is most evident in his orchestration of the downfall of Arnor. Upon establishing Angmar around T.A. 1300, he employed a long-game strategy, recognizing that a direct confrontation with Gondor or even unified Arnor would be suicidal. Instead, he exploited the internal divisions among the successor kingdoms of Cardolan, Rhudaur, and Arthedain. His policies relied not on brute conquest but political infiltration, sowing dissent and then striking at moments of maximum vulnerability. In 1409, he launched a devastating campaign, targeting multiple fronts—Rhudaur with internal collaborators, Cardolan with annihilation, and Arthedain with a decisive siege. Though temporarily repelled, the broader strategic effort left Arnor fractured and weakened for generations.

In his later campaigns, including the fall of Fornost and the orchestrated siege of Minas Tirith, his strategies were multidimensional. He employed feints, psychological warfare, and timed attacks that often combined military force with supernatural intimidation. That he succeeded in breaking Osgiliath and capturing Minas Ithil speaks to a calculating intellect that rarely rushed a confrontation until conditions overwhelmingly favored him. Yet, his tendency to overreach—visible in his reckless confrontation with Éowyn and Merry—exposes the key flaw that keeps him from a higher tier: hubris under pressure.

Resourcefulness

Throughout his long tenure as Sauron’s chief lieutenant, the Witch-king demonstrated marked adaptability in how he achieved his objectives. When brute force was not viable, he resorted to alternate means—terror, misdirection, manipulation. After the catastrophic defeat at Fornost, he did not attempt to rebuild Angmar but instead vanished into shadow, conserving his remaining influence until it could be deployed more effectively elsewhere. In the Third Age, he adapted again, shifting from northern conquest to southern infiltration, becoming Lord of Minas Morgul and leading a campaign of attrition against Gondor.

His ability to adjust tactics mid-stream is most evident during the Hunt for the Ring. Initially led astray by Sauron’s misunderstanding of Gollum’s directions, the Witch-king rapidly revised the search pattern, dividing his Nazgûl, manipulating Saruman’s spies, and interrogating Wormtongue to gain critical intelligence. When he failed to capture the Ring in the Shire, he redirected efforts toward sowing chaos in Bree and pursuing Frodo eastward, demonstrating a flexible, reactive mindset rarely seen among Sauron’s other servants.

Resource Arsenal

The Witch-king’s power extended far beyond his own abilities. His greatest asset was the vast range of instruments he could bring to bear. Militarily, he commanded armies of orcs, trolls, and Haradrim, led Nazgûl under his banner, and deployed horrific weapons such as Grond and fell beasts. Politically, he exerted control over territories like Angmar and later Minas Morgul, where his influence radiated even across borders—most clearly evidenced by the Black Breath’s ability to sap morale and disable even elite Gondorian fighters.

In addition to armies and fear, he wielded the Ring of Power itself—not simply as a source of magical strength, but as a device for existential domination. His command of dread was nearly metaphysical; even seasoned warriors hesitated in his presence. In Osgiliath, Pelennor, and the Rammas Echor, his strategic deployment of shock-and-awe tactics effectively broke lines before swords were crossed. His reach also extended into intelligence operations—he subverted the Palantíri network and corrupted key individuals like the Haradrim warlords and turncoat informants in Bree. This comprehensive arsenal of influence, force, and supernatural fear was rarely equaled by any non-deific figure in Middle-earth.

Witch-king of Angmar's Influence

The Witch-king of Angmar, chief of the Nazgûl and dread servant of Sauron, commands influence through fear, supernatural dread, and raw presence. His authority stems not only from his high standing among the Nine but also from his impact on the battlefield, the psychology of his foes, and the hierarchies of evil that rally beneath his black standard. Although he lacks traditional political charisma or subtle diplomacy, his immense fear-based dominance and mythic reverence among allies and enemies alike make him one of the most influential figures in Middle-earth. His Influence rating is calculated at 8.0 out of 10.

Persuasion

While the Witch-king is not known for honeyed words or political intrigue in the conventional sense, he is capable of manipulating others through the dark powers at his command. His ability to control, intimidate, or coerce others—particularly the weak-minded—is a testament to a supernatural form of persuasion. When operating under the guise of a mortal (as he did during the conquest of Arnor), he subtly orchestrated the political downfall of Arthedain's sister kingdoms. His methods are fear-based and direct, using power as persuasion—enforcing loyalty not by love or trust but by inevitability and dread.

Reverence

The Witch-king inspires a level of reverence that borders on religious terror. Even among Sauron’s lieutenants, none are more feared or respected. This is not simply because of his role as captain of the Nazgûl, but because of his apparent invincibility for centuries and his execution of Sauron’s will with cold, terrifying efficiency. At the Siege of Gondor, his mere presence was enough to shatter morale and cause seasoned soldiers to flee. Denethor himself declared, “The Lord of the Nazgûl is come. The gates of Minas Tirith shall be broken and all the dead shall fall before him.” The power of his reputation alone was a weapon. Few characters exert this level of existential dread by name and presence alone.

Willpower

The Witch-king’s will is among the most unshakable in Tolkien’s legendarium. Having long surrendered his identity and mortality to the dominion of the Ring, his existence is sustained by Sauron’s will—but that does not mean he lacks agency. He acts with calculated independence during the Hunt for the Ring and takes initiative during key military campaigns. His singular drive—to seek out the Ring, destroy Sauron’s enemies, and break the kingdoms of Men—is unwavering. The internal fortitude required to channel and control the fear, magic, and dread surrounding him—without falling into madness—is immense. Additionally, the Witch-king is resistant to spiritual interference; Elrond and Glorfindel are among the very few who can withstand or repel his presence. Against most mortals, his will is a juggernaut.

Witch-king of Angmar's Resilience

Among the pantheon of dark lieutenants and undying sorcerer-kings found across fantasy fiction, the Witch-king of Angmar earns an exceptional rating of 8.5 in the domain of resilience. This category, strictly bounded to Physical Resistance, Magical Resistance, and Longevity, reflects the ability of a character not merely to endure hardship or defeat, but to persist through metaphysical ruin, adapt in the wake of cataclysm, and return with undiminished purpose. The Witch-king’s tenure—spanning millennia, surviving the fall of empires, and culminating in his annihilation only by prophecy—is defined by survival against existential odds. His resilience is not measured in regeneration or brute endurance, but in a supernatural tenacity rooted in unlife and shadow.

Physical Resistance

The Witch-king’s corporeal form, such as it exists, is difficult to categorize within typical physical parameters. As a wraith bound to the One Ring and sustained by Sauron’s will, he possesses no true body, and thus resists physical destruction by default. Blades pass through him unless they are imbued with specific anti-wraith properties, such as those forged in Arnor during its final wars. He does not bleed, tire, or age in the biological sense, and he is immune to traditional weaponry and mortal constraints. On the battlefield, this manifests as terrifying invincibility: he moves through fire and sword without impediment, his weapons ignite with sorcerous flame, and even dire wounds, like Éowyn’s shield-breaking blow, are only effective because they are reinforced by prophecy and magical intervention.

Importantly, his destruction required a very rare set of conditions: a woman and a halfling wielding an enchanted blade of Westernesse. The combined blow—one to sever his undead sinews, one to pierce his crown—was necessary to permanently unravel his form. Prior to this, no human or elf, no matter how valiant, could so much as wound him. This extreme case-dependency further illustrates the invulnerability of his form under ordinary conditions. It is a mistake to imagine the Witch-king simply as a "ghost"; he is a being of sorcerous cohesion, resistant to dismemberment, decapitation, and fatigue in ways no living general could match.

Magical Resistance

The Witch-king’s resistance to magical effects is no less formidable. As a Nazgûl, he is intrinsically interwoven with the power of the One Ring, and thereby with the spirit of Sauron himself. Magic directed against him—particularly that which relies on willpower, fear, or emotional manipulation—tends to dissipate or recoil. Even the most potent magical entities in Middle-earth approached him with hesitation. Elrond and Galadriel did not confront him directly in the later ages; Gandalf himself, armed with Narya, confronted the Witch-king only at Minas Tirith, and even then the result was inconclusive. It was only the timely arrival of the Rohirrim that prevented their contest from continuing.

His immunity to enchantment is underscored by the behavior of magical beings in his presence: animals flee, mortal minds cloud, and even beings of strong will are incapacitated by the Black Breath. His aura is an active field of psychic corruption, and as such, spellwork and warding must be tailored explicitly to his unique metaphysical nature. In terms of magical resistance, he is functionally insulated from any effect not wielded by the few remaining bearers of ancient power or objects steeped in prophetic doom.

Longevity

Longevity, in the framework of resilience, does not merely assess chronological lifespan but the durability of a being’s existence across cycles of death, defeat, and restoration. The Witch-king’s career begins in the Second Age as a mortal king, but once corrupted by the Nine Rings, he ceases to be fully alive. From S.A. 2251 until his death in T.A. 3019, he spans over 4,000 years of continuous presence. This period includes the fall of Sauron at the end of the Second Age, during which he fades from history, only to return in the Third Age with the founding of Angmar. His absence was not death—it was dormancy, waiting for the return of his master.

During this time, he outlives nations, dynasties, and even major shifts in the world order. When his kingdom in Angmar is defeated, he vanishes rather than perishing, and reemerges more powerful, as Lord of Minas Morgul. His apparent defeats never entail destruction; they merely displace him temporarily. The sheer effort required to erase him from the world—an enchanted blade wielded by a halfling timed precisely with a prophetic blow from a mortal woman—speaks volumes about his resistance to permanent death. Even then, his "death" was not so much the destruction of a soul as the unraveling of his wraith-form through carefully orchestrated intervention. Without such a convergence, the Witch-king may have continued indefinitely.

Witch-king of Angmar's Versatility

The Witch-king of Angmar, most powerful of the Nazgûl and chief servant of Sauron, displays a formidable degree of versatility across multiple domains, earning a solid 7.5 out of 10 when evaluated strictly within the defined parameters. His adaptive threat profile, his capacity to operate across vastly different contexts—military, political, supernatural—and his latent potential for last-resort outcomes, place him firmly above most characters across fantasy universes. However, certain limitations in improvisation and scope keep him from attaining the highest possible rank.

Adaptability

The Witch-king’s capacity to adjust to diverse environments and strategic demands is a defining trait. His transition from mortal sorcerer-king to undead lieutenant of darkness was not merely a shift in power level, but a reinvention of role and identity. After fading into the wraith-world, he reemerged not as a mere instrument of war but as a master manipulator and commander. He ruled Angmar from Carn Dûm, directing proxy wars against Arnorian successor kingdoms. When this realm was defeated, he pivoted seamlessly into a different vector of influence: infiltrating Gondor via Minas Morgul, adapting to his new role as a siege master and field marshal.

The nature of his unlife itself contributes to this adaptability. Unlike mortal characters bound to specific environments or vulnerable to the wear of time, the Witch-king is not hampered by fatigue, food, climate, or disease. He leads armies through icy wastes, across scorched plains, and under the shadow of corrupted fortresses. Whether orchestrating psychological warfare in Arnor or wielding terror as a battlefield presence during the Siege of Gondor, he demonstrates consistent efficacy across domains. His ability to coordinate with agents like Khamûl or command orcish warbands, Haradrim legions, and even black magic constructs like Grond, reflects operational flexibility that rivals most commanders.

Yet, there are edges to this adaptability. His methods do not often innovate in real-time under pressure. When defeated, he withdraws or collapses; he does not improvise solutions outside the boundaries of force, prophecy, or fear. He excels in diverse set roles, but not in unstructured or novel chaos.

Luck

Within the formal category of Luck—defined as the tendency to experience improbably favorable outcomes—the Witch-king occupies a moderate position. While his enemies often suffer setbacks (e.g., Arvedui’s shipwreck, the delayed arrival of Gondor’s reinforcements at Fornost), these appear to be the product of larger systemic decay or Sauron’s overarching planning rather than any intrinsic aura of improbable fortune surrounding him. The Witch-king does not benefit from sudden reversals of fate or bizarre windfalls in critical moments. His operations are built on brute-force advantage and the long decay of his enemies, not coincidence or celestial intervention.

Indeed, when fate turns against him, it does so catastrophically. The arrival of Glorfindel during the Battle of Fornost and the unique prophecy that leads to his death at the hands of Éowyn and Merry both signal that his narrative is not favored by chance. These fated convergences are not in his favor but explicitly against him, reinforcing that his power derives from planning and will, not fortune. Therefore, his rating in Luck is tempered, contributing to a slightly lower composite score in this subcategory.

Shaved Knuckle in the Hole

The Witch-king’s “shaved knuckle”—his hidden trump card or last-resort capability—is difficult to isolate, but clearly present in multiple manifestations. Most prominently, his very nature as a wraith grants him an asymmetric advantage in combat and confrontation. Few adversaries can even perceive him accurately unless they cross into the wraith-world or wield enchanted tools. His ability to instill paralysis and despair via the Black Breath functions as a silent weapon that alters the morale and coherence of opposing forces before a blade is drawn.

Additionally, his prophetic invulnerability—“not by the hand of man shall he fall”—served as a psychological and metaphysical safeguard. While it ultimately backfired, it did enable him to act with near-total impunity on the battlefield for centuries. Even Gandalf, wielder of Narya, hesitated in direct confrontation. This legend around his doom operated as a kind of mythic armor, dissuading challenge and fostering hubris in his conduct. While not a tactical ace pulled in the eleventh hour, it remained a latent power shaping his behavior and strategic confidence.

Yet, the Witch-king’s “shaved knuckle” was not a concealed skill or cunning maneuver—it was a state of being and a prophecy that he leveraged through fear. Unlike characters who escape doom by revealing a sudden spell, trait, or device, the Witch-king’s last resort is terror itself: ambient, preemptive, and baked into his legend. It is potent, but limited in scope and reactive rather than creatively employed. His hidden advantage is not in his actions but in his metaphysical architecture.

Witch-king of Angmar's Alignment

The Witch-king of Angmar, originally a powerful human sorcerer and likely of Númenórean descent, is best classified racially as Undead (Wraith) after his subjugation to the power of the One Ring. His transformation from mortal man to Ringwraith—or Nazgûl—represents a permanent transition into an unlife bound to the will of Sauron, whom he serves with total loyalty. As the Lord of the Nazgûl, the Witch-king is both a political and military commander within the Faction of Mordor, acting as Sauron's chief lieutenant and wielder of delegated power. He is not merely a servant but the central enforcer of Sauron's will throughout the Third Age, culminating in his command during the Siege of Gondor and his death at the Battle of the Pelennor Fields.

The Witch-king’s alignment is best described as Lawful Evil. While he is an emissary of terror and death, his actions are not born of chaos or personal whim but of a strict hierarchy and a perverse sense of order dictated by the Dark Lord. He does not act independently but operates within the highly organized framework of Sauron's strategic vision. His rule over Angmar, his coordination with other Nazgûl, and his orchestration of long-term military campaigns—such as the destruction of Arnor or the assault on Minas Tirith—reveal a preference for structure and command. Even in moments of intimidation or supernatural violence, the Witch-king does not deviate from his objective; he is executioner and general, not anarchist or madman.

His evil is unequivocal. The Witch-king wields Compulsion, sorcery, and psychological domination not simply to destroy lives, but to erode hope and sovereignty. In Angmar, he employed dark sorcerers and sent barrow-wights to desecrate the tombs of fallen kings. In Gondor, he used fear as a weapon, spreading the Black Breath to demoralize defenders. His evil is systemic, methodical, and metaphysically entrenched. Even in death, he can only be slain by fulfilling a prophecy that circumvents the expected rules of causality, underscoring how thoroughly his being has been bent into the architecture of Sauron's world order.

While some undead or corrupted beings in other universes display ambiguity or vestiges of morality, the Witch-king has none. His soul has long since faded into the shadow-world, and he exerts his will through sheer supernatural dread, enslavement, and violence. He cannot repent, nor can he deviate from the structure Sauron has imposed upon him. If he once had a name or a personal identity, it has been buried under centuries of unlife and servitude. He is the embodiment of dominion exercised through fear, and the political consequence of evil given martial form. Pride and Prophecy keeps an updated character alignment matrix across all planes of existence.

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Overall Conclusion on Witch-king of Angmar and Position Across Planes of Existence

The Witch-king of Angmar earns a composite rating of 8.0, placing him decisively in the upper echelons of power across fantasy universes. This score reflects his formidable abilities in magical warfare, supernatural durability, psychological terror, and long-term strategic influence—while still acknowledging that he falls short of the absolute apex reserved for godlike entities, multiversal manipulators, or those capable of unmaking reality itself. His strengths are rooted not only in destructive power but in how he bends metaphysical and psychological forces to his will, becoming a nexus of dread and domination rather than just a warrior or spellcaster. He is not omnipotent, but within the bounds of mortal and post-mortal power, he is a towering figure.

A core strength supporting this high rating is his raw magical potency, enhanced by his status as a Ringwraith. The Witch-king exists in both the seen and unseen worlds simultaneously, enabling him to interact with spiritual forces, resist most conventional attacks, and warp the environment through fear alone. His presence on the battlefield is described in terms that verge on mythic dread: "A great black shape against the fires beyond he loomed up, grown to a vast menace of despair." The Black Breath, an aura of despair and sickness, operates as a weapon that bypasses armor and strikes directly at the will to resist. Moreover, his magical command over wraiths, fell beasts, and dark spirits such as barrow-wights underscores a versatility in the magical arts that spans necromancy, corruption, and direct force.

His tactical ability also supports his elite status. As the ruler of Angmar, he destroyed the northern kingdoms of the Dúnedain not with brute force alone but with generations of manipulation, subterfuge, and well-timed military strikes. He outlasted numerous kings, used proxy states like Rhudaur to destabilize opposition, and coordinated with other dark powers to divide his enemies. Even his actions in the War of the Ring—commanding the siege of Minas Tirith, routing the Dúnedain at Sarn Ford, and orchestrating the pursuit of the Ring—show a blend of patience and precision.

But the Witch-king is not invincible. His dependence on prophecy, his vulnerability to specific weapons such as those of Westernesse, and his eventual destruction at the hands of Éowyn and Merry (fulfilling Glorfindel’s prophecy) expose structural weaknesses. His power, while immense, is ultimately derivative—he is a lieutenant, not the architect of darkness. His will is tied to Sauron's, and when that will is broken, he vanishes with it. He does not create power structures; he enforces them. This bounded agency and his inability to transcend the contingency of fate prevent him from rising into the highest pantheon of transuniversal beings.

Even so, across the planes of existence, few figures project such a balance of supernatural command, strategic mind, and psychological terror. The Witch-king’s legacy is one of despair given form, a crown without a head whose very name causes silence in halls of power. He is what mortals fear when they imagine an immortal tyrant. Pride and Prophecy keeps an updated power ranking across all planes of existence. This will only be sortable on desktop viewing. The below table shows a summary within the same plane of existence of this article.